Time to Slime
My submission for my Final Major Project of my MA in Indie Game Development at Falmouth University.
To support my research question: "How can we use mechanical difficulty and deliberate ambiguity in video games to teach players to embrace failure as a tool for learning?"
Status | In development |
Platforms | HTML5, Windows |
Author | Dangermau5 |
Genre | Adventure |
Made with | Unity |
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Final.zip 33 MB
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